In the last Apotheosis post, we had some fun reliving a little early 2000's Internet culture, but what we're doing here on Codepunk with Apotheosis is digging deeper into the roots of cyberspace. That brief interlude was me reminiscing of a time when I was highly involved in an underground culture, while also checking in on an old friend and his work...
Bear with me, I'm going to take a trip down memory lane before getting to the point. It gets a little ranty too. Grab yourself a cup of coffee. Earlier in my career—after I left the first consulting company I worked for—I did a little freelance work in web site design and web site building at a time just far enough past the Dot-Com bubble bursting to have a market flooded with freelancers. If you thought web application development was a hard sell, try selling web sites. This was pre-SquareSpace, etc.
I've been on both the giving and the receiving end of interviews in my career as a software engineer and engineering manager, and I've been privy to a great many styles of interviews.
When discussing virtual reality (VR), there is a specific aspect of design involved—whether world design, production design, or application design. These environments are not exempt from the same design principles available in 2D design environments.
When a company's network gets compromised by a virus, it can set off the panic alarms throughout the workplace. Of course Internet access being a must for all companies (every company is an IT company), means that exposure and risk are both high with the single biggest thread being the human element.