Codepunk 063 Proximity in Virtual Reality

by Bill Ahern, Michael Szul on

When discussing virtual reality (VR), there is a specific aspect of design involved—whether world design, production design, or application design. These environments are not exempt from the same design principles available in 2D design environments.

Pizza, Beer, and Computer Viruses

by Michael Szul on

When a company's network gets compromised by a virus, it can set off the panic alarms throughout the workplace. Of course Internet access being a must for all companies (every company is an IT company), means that exposure and risk are both high with the single biggest thread being the human element.

Faceless on the Internet

by Michael Szul on

Many my age still remember the years of personal bulletin board systems (BBS) when the Internet was young (and more explicitly tied to the telecoms). Eventually, cyberspace emerged as a collective of protocols with BBS, IRC chat channels, and UseNet newsgroups filling out additional communication channels. I remember following newly created UseNet newsgroups dedicated to the very first SciFi Channel original programming (long before it became whatever SyFy is supposed to stand for).

A Happy Mutant Reading

by Michael Szul on

I'm sure you're tired of hearing my opinion on Boing Boing at this point, so you'll be happy to know that this is the last Codepunk post and Apotheosis episode on the subject.

Logins are Hard

by Michael Szul on

With advances in technology being so profound over the last few decades, security has become—and continues to be—an ever important issue for every business, project, or hobby (and even home automation) taking the steps to bring their offering to the next level.

Codepunk 062 Virtually Reality is Virtually Ready

by Bill Ahern, Michael Szul on

With the launch of season 6 of the Codepunk podcast, we'll be coalescing around a single theme since we'll be producing less episodes at a higher quality with accompanying video inside of virtual reality.

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